![]() BioShock is filled with these moments-life-or-death choices that seemingly add to a larger ethical experience for the user in a departure from the usually consequence-free nature of playing video games. Near the beginning of the groundbreaking video game BioShock, the player is forced to make what seems like a crucial moral decision: You liberate a monstrous-looking child who has been tormenting the local populace, and are told you can either kill it for a huge reward, or let it go free, but gain far less in the process. ![]()
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